Networking Prototype
Zombie Capture Network
Zombie Capture Network is a basic prototype for a game I would like to make in the future. While studying at AIE we were required to complete a Complex Games Assessment. I chose networking as my complex system, and used RakNet libraries to build this game. I found debugging network code to be challenging but rewarding over all. I decided on a Client\Server architecture, which allowed me to tackle game development from a different direction. Zombie Capture Network is a two player game where players use their six man teams to defeat each other.