Networking Prototype

Zombie Capture Network

Zombie Capture Network is a basic prototype for a game I would like to make in the future. While studying at AIE we were required to complete a Complex Games Assessment. I chose networking as my complex system, and used RakNet libraries to build this game. I found debugging network code to be challenging but rewarding over all. I decided on a Client\Server architecture, which allowed me to tackle game development from a different direction. Zombie Capture Network is a two player game where players use their six man teams to defeat each other.

Language: C++ Libraries: RakNet  If you would like to check out the game please download here. Code available on request.   Please read the PDF included in the zip file to get a better understanding of what's happening on screen.

Language: C++
Libraries: RakNet

If you would like to check out the game please download here.
Code available on request.

Please read the PDF included in the zip file to get a better understanding of what's happening on screen.

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