Howey’s Journey in Reverse
Reece Howe (a.k.a Howey)
Game Developer
Mid-Senior Level Programmer
Occasional Technical Lead
Humble Mentor
Subject Matter Enthusiast
Employment Status: Unemployed and seeking new opportunities.
Dino Rocket
After parting ways with Mighty Kingdom I completed a small contract with a small independent studio called Dino Rocket working on a game called Kādomon: Hyper Auto Battlers. This is a fun roguelike auto-battler where the players assemble a team of Kādomon while they traverse their way through each run. The game is in Early access on steam and has a lot of potential. I’m looking forward to seeing where development leads on this project. While working with this developer I helped with rebuilding and restructuring some of the backend systems in the game.
Growing with Mighty Kingdom
After I graduated I applied at a company called Mighty Kingdom in Adelaide. At the time Mighty Kingdom was a company of about 20+ employees. I was employed at Mighty Kingdom on a short term contract as a programmer working on one of their Shopkins products in late 2016. Early the next year, Mighty Kingdom offered me a long term fulltime contract, which eventually became a fulltime permanent position.
During my time at Mighty Kingdom, I saw the company quickly grow to one of the biggest studios in Australia. As Mighty Kingdom grew, I grew alongside it. My responsibilities moved from Junior Programmer, to graduate Mentor, to Technical Expert and Technical Lead. I helped on a large variety of mobile projects and had the opportunity to work on a console title as well. We were able to produce amazing products and worked with many amazing partners.
I was employed at Mighty Kingdom for over 7 years, until 10 May 2024 . I learned so much while at Mighty Kingdom. I have worked with so many talented people over the years, all of which have helped to build me in to the developer I am today.
A long overdue career pivot in to Game Development
I decided to take a side step into Game Development. Fortunately, Academy of Interactive Entertainment (AIE) had just announced they would be opening a campus in Adelaide. I applied and was lucky enough to be accepted in their first intake. It was a great experience and I made lots of good friends and contacts.
Fast forward two years (2016), and I am standing at my graduation fully qualified. The Adelaide game development industry seemed relatively small back then. I had been watching the industry grow while I was studying and I was eager join local developers making great games.
Qualifications
Advanced Diploma of Professional Game Development: Programming
Awarded: The Head of School Award for Outstanding Game Programmer
Awarded: The Head of School Award for Most Impressive Advanced Diploma Game Project
Complex Systems Experience
Artificial Intelligence (Utility, Behaviour, FSM)
Networking (RAKNET)
Engine Experience: Unity 3D
Languages: C++, C#, Visual Basic
Working in IT
After 15 years in the Information Technology Industry.
In roles like Systems Support, Desktop Support, Desktop Rollout and Deployment, Executive Desktop Support, Helpdesk.
I think this is where I got my passion troubleshooting and systems design and improvement.
Studying at TAFE
Working towards and Advanced Diploma in Information Technology.
Skills & Expertise
Game Programming/Design
Game Development/Testing
Game Mechanics/Theory
Technical Documentation
Project Management
Leadership and Mentoring
PC Development
Console Development PS/Xbox/Switch
Mobile Development Android/iOS/Amazon
Network Programming
Artificial Intelligence
Troubleshooting
Information Technology
Software Development
Support Technical/Customer Service
Filing and Document Production
Computer Hardware
Testing
Optimization
Programming & Software
Unity Developer (extensive)
Microsoft Visual Studio (extensive)
Programming Languages (Commercial) : C#, C++, Visual Basic, VBA
Programming Languages (Certificates) Python, C, C++, C#, Java
Unreal Engine: minimal
Rider: minimal
Feature Implementation
Ad Mediation (Third Party Ad Mediation)
Unity Purchasing and Receipt Validation
Store Implementation
Analytics
Notifications (Local and Push)
Firebase
Translation and Localization
Game Play
User Interface and User Experience
Multiplayer
Animation
Platform Permissions
Customer Support
Audio and Visual Effects
Network Communication and Requests
East Side Games: IdleKit version 1.4
Technical Interests
Artificial Intelligence (Utility, Behaviour, FSM)
Machine Learning
System Design
Portability
Game Play
Visual Effects
Player Guidance
Networking (RAKNET)
Cross Platform Implementation
Optimization
Testing